This is the second of 3 articles I published on Mordheim over at 3plusplus.net but with some slight updates and corrections (the link to the original one 187 weeks ago can be gotten via the above sub-heading hyperlink).
Mordheim can be described with a level of accuracy as Warhammer Fantasy Battles Skirmish. In fact, the more recent rules set for WHFB Skirmish (as seen in the back of the WHFB Rulebook from 2 editions back now for WHFB Skirmish) was basically a direct copy and paste of the basic rules for Mordheim minus all the cool parts like the campaign elements, advancement and exploration. If you’ve not played Mordheim before, it is my aim to inspire you to play this beautiful and now officially unsupported specialist game by Games-workshop. It is a great game and a joy to play.
So, who here has played an 8 hour game of Mordheim with 3 Shadow Elves versing 18 Skaven and won after an epic day of manouvrability, feigned attacks, counters to said feigns, and an eventual endgame alpha strike crippling the opponents exploration and advancement because you took all 6 of his heroes out of action for the rout and win?